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The Influence Of Age,gender,extraversion And Experience On Performance Of Aspatial Computer Game.

11 Pages 2866 Words


tend to account for the majority of players (Hoff and Wechsler, 2002; Lucas and Sherry, 2004). This appears to be the trend for online gamers with Griffiths, Davies and Chappell, (2004a), reporting that 81% of online gamers regularly engaging in the popular game, Everquest were male. By extension of the study, the authors noted younger players of Everquest tended to spend more time playing than older players. The gender shift towards predominately more male players was still apparent in this second study. (Griffiths, Davies and Chappell, 2004b). However, the reasons why males are overrepresented in the online gaming community may be a function of preference suggested Wasserman and Richmond-Abbott, (2005). Internet use was examined with respect to gender. It was found females accessed the internet just as frequently as males. Yet, online duration was shorter for females. Differences in the use of the internet were observed in relation to gender. Males were more likely to use chat rooms and females to use email communication. Perhaps males pref...

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