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Video Games And Children

8 Pages 1892 Words


ompulsion (“Hooked”). With the busy schedule of parents, often it is easy to allow the child to sit in front of a game all day. While children are playing they are quiet and out of the way. This makes it easier for a parent to accomplish the many tasks that pile up daily. Stafford worries that the games lure children into what he calls a “digital nirvana”, where the body succumbs to the virtual reality (Hooked). It is easy to become hooked on the exciting games. The music is catchy and the colors are bright.
Eugene Provenzo Jr., professor of education at the University of Miami, states that good games can do lots of things: fulfill a need for adventure and fantasy, help kids role-play and problem-solve. On the down side, several recent studies have linked violent video games to aggressive behavior and delinquency. Provenzo feels that we have to remember that games, while serious, are about play (“Virtual”). There is little reality in most video games. They are flashy and unrealistic. When your player dies in a video game, you can push a button to start the game over. When a person dies in real life there is no button to push. Inevitably, when playing a video game, your character will die. This is how the video companies get you hooked. Your thought is just one more time and I will reach my goal. All I hav...

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