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Virtual Reality is considered one of the most exciting technologies today, constantly evolving and improving. According to Eric Drexler, a world known pioneer in this field, VR is "A combination of computer and interface devices (goggles, gloves, etc.) that present a user with the illusion of being in a three dimensional world of computer generated objects." The term ^virtual reality,^ is not finite in its meaning, but generally includes desktop VR, immersion VR, where the goggles and gloves are used, and projection VR. The virtual reality technology is not yet perfect and still too expensive for the common man. The use of high-end VR is mainly restricted to larger companies, and to special areas such as medical surgery and pilot training. Home users are limited to desktop virtual reality programs, which lets them navigate in three-dimensional worlds, but seldom gives the feeling of actually being there. The entertainment industry has yet to embrace the technol!
ogy in full scale, but in his book ^Virtual Reality^ Howard Rheingold states ^Used today in architecture, engineering and design, tomorrow in mass-market entertainment, surrogate travel, virtual surgery and cybersex, by the next century ^VR^ will have transformed our lives.^ Will VR cause people to lose their grip on the real world, or is it just a continuation of previous developments that took people to imaginary places? People seem to always have escaped to ^imaginary worlds^, to get a way from the stress of real life and to relax. We have all experienced Greek theatre, read novels and been to the cinema, and lived ourselves into fiction stories that we identify with. Our imagination creates a fiction world, which leads us away from real life for a moment of time. In our own utopia, we forget contemporary problems of reality. Even though the virtual reality technology creates a utopia for us to explore, it is in a lot of ways different from other developments we know so well...
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